Tuesday, 24 January 2012

Bad Advice Corner: Cerebral Thunderdome


I've been putting some thought into the process of story development recently, primarily as I'm at the stage of the writing cycle where I'm looking for my next batch of ideas. I like to be working on about three scripts at once - actually writing them, that is. This means that I need to have one eye on the horizon at all times so I always know where my next story is coming from.

Example: right now, a quick glance at my worklist shows that I have nine contracted projects currently either in the process of being drawn or awaiting publication, one completed and in need of a publisher and fifteen more either partially scripted or still in the planning stages. On the four that I'm currently writing, I'm turning out about three 22-page scripts per month, depending on other commitments. That feels like a decent workload, and I'm one of those people who has to structure his time pretty rigidly or get nothing done.

When I bump stories up from the "interesting concept" category to "in production", I've increasingly noticed a tendency toward Thunderdoming. This was something that first happened with Cancertown, which was a story I'd had kicking around in my head since university, but which never came together until Morley entered the picture, basically wandering in from another story altogether and taking over. Similarly, the Mr. Green character from Slaughterman's Creed was never intended to feature in that story at all, and ended up redefining the whole book. It's become a pattern. I can be roadblocked on any number of stories at once, then suddenly realise that they aren't separate books at all, but facets of a single narrative that were fighting to assert themselves. Thunderdoming - two stories enter, one story leaves.

The mental Thunderdome can kick out some surprising results. One story I'm getting ready to plot out originated as a sequel to another book, but now a new lead character has fought his way into it and booted that original story right out of the picture. I'm sort of staring at the wreckage right now and wondering how it happened. All I know is that I'm twice as excited about this fucker now it's no longer a part 2. It just works out that way sometimes.

I occasionally get asked to blog "writing advice" here, and while I have serious doubts about the usefulness of anything I might say, I guess this rambling, incoherent post is about the closest we're likely to get. So, y'know... have fun with that.

Tuesday, 10 January 2012

Scratching an Itch Part #2: Slaughterman's Creed Commentary

Well, we seem to have blitzed through 2011 and out the other side in record time. I've barely finished sucking the marrow out of last year's bones and I'm already tearing into 2012 with a carnivorous intensity that frightens even me. I've got new books, new co-creators and a metric fuck-tonne of new toys to play with over the next twelve months, so I'm kicking off with another free gift for anyone who might be interested in grabbing a copy.

As the entirely hypothetical and almost certainly fictional "regular reader" of this blog might be aware, a little while back I was able to release the Cancertown commentary track I recorded for the PSP Store version here, so that anyone with an interest and a copy of the book (physical or digital) could get hold of it. Now, with that same itch still bugging me, it's long past time I did the same for Slaughterman's Creed.

So, if you'd like to hear me justify what the Hell I thought I was playing at with that ghastly little amorality play of blood and blades and meat and murder, or simply to hear me burble two hours of incoherent praise for the likes of Stephen Downey, then by all means help yourselves. Links below.

Slaughterman's Creed Commentary Chapter One (24Mb MP3 ZIP)
Slaughterman's Creed Commentary Chapter Two (23 Mb MP3 ZIP)
Slaughterman's Creed Commentary Chapter Three (21Mb MP3 ZIP)
Slaughterman's Creed Commentary Chapter Four (25Mb MP3 ZIP)
Slaughterman's Creed Commentary Chapter Five (26Mb MP3 ZIP)

Onward!

Wednesday, 14 December 2011

Opening The Throttle

A free preview of the first eleven pages of White Knuckle, out in May 2012 from Markosia, is now available on MyeBook.

Take a look.

Myebook - White Knuckle - click here to open my ebook

Forty years ago, Seth Rigal was a man to be feared – a serial strangler with a string of victims. Now nearly seventy and tormented by a lifetime of monstrous violence, Rigal lives on the verge of poverty and quietly waits for the death he knows he deserves. Tortured and confused, still tormented by the drives that made him a killer in his youth, Rigal finds himself almost unconsciously stalking the daughter of his final victim – only to have his precious anonymity snatched from him when he accidentally saves her son’s life. Seth Rigal, formerly known as the Gripper, just became a local celebrity.

The bodies won’t stay buried any longer.


Art is by the incredibly talented Valia Kapadai and letters are by Nic Wilkinson.

We have a White Knuckle Facebook Page where you can keep to update with what's happening as the book progresses, see previews of artwork and find out about the things that will happen for the launch.

Pre-orders will officially open next year but if you want to put your name down on the list now (no payment required until they open) then email cy[AT]cydethan.com.

Why would you do this? Well, the first 20 people to do so will have the opportunity to be drawn into the book as part of the Gripper's case files, and everyone who pre-orders will have the chance to win a piece of original art by Valia of the characters in the book.

All pre-orders get their copies signed by the whole team, of course.

We are hoping to be able to get some more goodies for those who pre-order as well - so watch this space for news!

Pre-order price will be £10 instead of £12.99 (+ postage of £2 UK or £4 rest of world or free to collect from the launch at Bristol comics convention in May 2012)

Tuesday, 13 December 2011

(Pod)Casting a Light on Unseen Shadows...

A couple of weeks back, Barry "Party Ninja" Nugent (the geek community's apex predator) was asked to appear for an interview on the SFP-Now podcast by the show's host, Ian Cullen. As I'd been on before, Ian suggested that I tag along to chat about my part in Barry's Tales of the Fallen anthology.

I always have a great time talking with Ian, and I'm already looking forward to having the chance to do so again. The episode went live this week, so help yourselves if you fancy hearing Barry talking his way through the ideas behind his Unseen Shadows multimedia extravaganza. There's even some unexpected comedy in the first half of the show, with Ian doggedly insisting on referring to one of the story's key figures by a name more commonly associated with The Man from U.N.C.L.E.

Onward!

Wednesday, 30 November 2011

Ad Break: Tales of the Fallen - Reviewed and Out Now

Unseen Shadows mastermind and capo di tutti capi of the British geek podcasting circuit, Barry Nugent, has put up a shop page for his Tales of the Fallen anthology. Enjoy the blurb:

Image of TALES OF THE FALLEN

£12.99

They are murderers, martyrs and mercenaries in the no-man’s-land between adventure and crusade – soldiers of fate and fierce honour, bound together in mystery, darkness and blood. Their enemies are shadows haunting the outermost borders of a darkening world, and as night approaches the shadows grow long.

They are the Fallen, and these are their stories.

Scripts: Cy Dethan, Richmond Clements, Dan Thompson, Pete Rogers

Pencils: Steve Penfold, Rob Carey, Conor Boyle, Roy Huteson Stewart

Colours: Gat Melvyn, Vicky Stonebridge

Letters: Paul Mclaren, Nic Wilkinson

Covers: Steve Penfold, Gat Melvyn,Rob Carey, Conor Boyle, Roy Huteson Stewart, Valia Kapadai

Introduction: Jonathan Ross

128 pages

‘If, like me, you like rip-roaring testosterone fuelled pulp fiction. With soldiers, and mysteries, and all round weird stuff in, then this is the book for you.’ – Jonathan Ross.

The book is a collection of "expanded universe" stories featuring key figures from Barry's Fallen Heroes novel, and features a 22-pager of mine called "Wrath of God", with the excellent Steve Penfold, Gat Melvyn and Nic Wilkinson on art, colours and letters, respectively. The tales range from high-powered adventure to all-out slaughter and the credits list reads like a who's who of guys I've been dying to share page space with for years.

Tales of the Fallen was recently reviewed by Wayne Hall for the SFP-Now website, so feel free to check out what he made of it on the site.

We now return you to your regularly scheduled internet...

Monday, 21 November 2011

Thought Babble: TB11 Convention Report

Thought Bubble has always been considered a creator-friendly convention, so it was a massive kick to be launching three separate ventures at this one. Firstly, we had the long-awaited print release of The Indifference Engine: A Holographic Novel, which I’ve been looking forward to for a long time. Having Rob Carey, the book’s artist, at the table over the weekend was deeply cool, as the man’s a total fucking dynamo. Under the heading of “speaking in whispers so we don’t jinx it,” a brief conversation with Markosia suddenly means work on an Indifference Engine sequel is likely to kick off in earnest very soon...

Next up was Broadcast: the TV Doodles of Henry Flint. Being a dedicated art book, this is really Henry’s show. In providing a sort of contextual commentary to the work, my role is pretty much that of a DVD extra. That said, I had an incredible time wrapping my skull around the disarming, disturbing weirdness that Henry so masterfully orchestrates, and hopefully some of that comes across in my contribution to the completed book.

Finally, there was Barry Nugent’s Tales of the Fallen anthology. Barry’s development of the Unseen Shadows property from self-published cult hit to full-on transmedia empire has proven a masterclass in what a creator with a clear vision can accomplish. With scripts from Richmond Clements, Pete Rogers, Dan Thompson and myself, and art by Steve Penfold, Conor Boyle, Roy Stewart and my Indifference Engine co-creator, Rob Carey, Tales of the Fallen fleshes out the backgrounds of several key figures from the Unseen Shadows universe while retaining a stand-alone independence that requires no prior knowledge of the novel. It was an extraordinary project to have been involved in, and I’m looking forward to getting my second bite soon.

The pre-ordering system Markosia has been operating turned out to have been a virtual necessity, as both their entire stock and ours of Indifference Engine and Slaughterman’s Creed were wiped out at the convention, due in no small part to comic shop owners looking to take large bundles of books from the tables. With more and more shops now opting to deal more directly with publishers, initiatives like pre-ordering and Stuart Gould’s excellent UK Comics service (whose first catalogue is now available) are becoming increasingly central to the indie scene.

Nic was saved from performing a 50-minute lettering solo at the Saturday afternoon lettering workshop when she was joined by Ian Sharman in his hard-rocking steampunk hat . What emerged from this was one of the most interesting convention panels I’ve ever seen, with Nic and Ian taking attendees through the broad concepts and tiny details that underlie comic book lettering, demonstrating that attention and forethought given to lettering strategy at every stage of a comic’s production make all the difference between seamless, fluid storytelling and an unreadable clusterfuck. For the rest of the show there was a steady stream of people coming up to the table with more questions about lettering, or asking for advice on the artistic and technical side of things. Jim Campbell was sadly prevented from making the show this year due to a sudden deadline crunch but check out his blog for some of the best tutorials and info around.

On Sunday it was my turn to take a minor corner of that same stage (at the Alea Casino Cinema Room, straight across the gaming hall, turn left at the 1970s and take the lift t0 the second floor – if you saw the place you’d understand) for the Unseen Shadows panel. In the company of (almost) the whole creative squad, Barry took the audience through the evolution of the project from first principles to the verge of total media domination. I got to rattle off a few words about my Wrath of God story, which is a multi-narrative piece told almost entirely through the medium of gunplay. Great fun to write, and the art team of Steve Penfold and Gat Melvyn did a stunning job of bringing it to life. In a surprise move, Barry took the opportunity to announce a four-part miniseries involving Wrath of God’s protagonist, The Reverend, with the same creative team, along with a similar venture for Napoleon Stone by Fragments of Fate creators Pete Rogers and Roy Stewart.

Along with our launch books, Nic and I had taken along digital previews of Cancertown 2: Blasphemous Tumours and White Knuckle. Thanks to everyone who asked about those. The level of interest and responses we got were really stunning, with the terms “dark”, “haunting” and “ominous” providing recurrent themes. I’ll be posting more as things develop on these projects, and both books are looking solid for launches in the first half of 2012.

In the “great to finally meet” category, we have Starburst columnist and horror writer, Philip Buchan (whose work combines Romantic Poet sensibilities with balls-out body-shock atrocity), artist Alwyn Talbot, whom I seriously need to work with right now, and both Conor Boyle and Roy Stewart, with whom I *am* currently working but can’t really talk about yet. Outstanding to catch up with all of these guys.

Another key figure in this category would be Jacob Welby, a writer I’ve been in email contact with for a while. Jacob’s got what I consider to be a really strong, deeply original story to tell, and an artist ideally suited to tell it with him, so I was excited to be able to introduce him to Markosia boss, Harry Markos, and watch him deliver his pitch. Best of luck to you, mate.

As far as weekend purchases go, my personal highlights would have to include a double-shot of Time Bomb Comics’ Dick Turpin books (by Steve Tanner, Andrew Dodd and Cancertown 2’s Graeme Howard), Jennifer Wilde #1 (Maura McHugh and Stephen Downey) and Dark Judgement 2, the second all-Rich McAuliffe and Conor Boyle Dark Judges book from Futurequake.

Random personal highlights would also feature tag-teaming with Corey Brotherson to introduce Jennie Gyllblad to the underlying concepts of professional wrestling, watching David Monteith win at life as he toured the convention with his wife and new child (described at one point as a baby wearing a full-size Predator backpack), Nic developing a new life goal of becoming a professional Roller Derby player while I snagged an incredible piece of art from Vicky Stonebridge as a present for her and reuniting the Digital Wolfpack when Paul Richardson arrived at the table.

In summary, I can’t stress enough how smoothly and professionally Thought Bubble is run. It basically doubled in size this year and there wasn’t a single sign of strain from where I was sitting. Congratulations, gratitude and a permanent slot in my convention schedule are most certainly due.

In fact, my only slightly shaky experience over the entire weekend was a minor Highlander moment I had during the Saturday night mid-convention party, on receiving the ominous warning, “Gary’s brought his cards”. This seemingly innocuous comment instantly brought the Quickening upon me, as it could mean only one thing: another magician was on the premises. It is a little-known fact that when two magicians meet on non-consecrated grounds, they must duel for The Prize. Luckily for all involved, I never found out who the mysterious “Gary” was, and his cards appear to have remained safely in their scabbard for the duration of my stay. There can, after all, be only one...

Tuesday, 15 November 2011

Striking Sparks with Henry Flint

So yeah, I'm calling this a milestone.

Broadcast: the TV Doodles of Henry Flint is a heartbeat from deployment as we speak, and an article on the book has just featured in the Megazine. The piece is written by Matthew Badham, and features several key samples of Henry's art and some interview snippets from both him and me on the concept and development of the book.

Feel free to check it out, and join legions of 2000AD fanatics in posing the question: "Cy who?"