Art: Sarah Dunkerton
Letters: Jim Campbell
You know when something turns up in the post that is so delightful that it makes you smile all day, then all the next day, and then whenever you think about it? It doesn't happen often, does it? But that is exactly the effect of MULP: Sceptre Of The Sun, a tale of high adventure, the romance of history and intrepid rodent heroes.
You can see from the cover that you will be in for a treat.
So much character shines from the mice before they have so much as squeaked, and the exotic locations are brought to life with exquisite detail.
How could you see this and not want to pick it up and look inside?
When you do, you will find that the world has been perfectly thought out, down to the tiniest details of how the mouse culture would work day-to-day, such as the hardworking beetles at the archeological site, or the lizard mount. Everything looks so supremely natural and plausible.
I had to use this picture in this blog, by the way. It is possibly my favourite in the whole comic - although it's very hard to choose! That skull! So many questions! So many mysteries! What have they uncovered? What do the hieroglyphics say? What are those statues? This is a world with a rich history. You want to know everything. You want to explore.
And that's it, you're drawn into the world of the mice and off on a marvelous adventure. The pacing of the story stood out as a particular strength, and amplified the emotional impact of the action throughout.
The story follows Jack Redpath, adventurer, and Vicky Jones, journalist, along with Cornelius Field and the Harvest-Scott family, who are looking into an unusual stone tablet that has been unearthed at the archeological dig in Egypt. However, they are not the only ones with an interest in this mysterious artefact, and there are others who are keen to get their paws on the treasure for undoubtedly nefarious purposes!
There is clearly a lot of history between the characters, but at no point is the pace slowed by exposition. Both the writing and the art are littered with little clues for the reader to piece together, and this works incredibly well to draw you into the story. Although this is only the first issue (of five), you feel that you know the characters well and, although it will be hard, have chosen a favourite already by the end!
The level of detail in the characterisation is wonderful, both in the dialogue and the art. The distinct personalities of the mice are apparent from the very beginning, in their actions, in their voices, and in their expressions (oh my God, the way they move their ears!), clothes and body language. In fact, the costume design could support an entire review in itself.
The art of the contemporary mouse world is not the only style you will see in the book, but I am not going to show what else there is here. I think it might be too much of a spoiler, and it deserves to be encountered as intended in the story. What I will say is that the research that went into it must have been incredible, but it wears it lightly and perfectly complements the story and shift in style.
There are some beautiful and sensitive touches in the lettering, with balloon edges tucked neatly behind ears, and the use of different fonts for different aspects of the storytelling.
This first issue also includes a sketchbook section at the back, showcasing the early sketches and character and world development.
I like to think that this is what was happening elsewhere in the world while I was reading Brambly Hedge and Little Grey Rabbit - that these brave adventurers were the ones out there keeping the world safe for the cosy firesides and cottage gardens back at home.
MULP: Sceptre of the Sun is a proud addition to anthropomorphic comics, and it takes a well deserved place alongside books such as Mouse Guard, Grandville and Blacksad, as well as pulp adventures such as The Rainbow Orchid.
If you want to see more right away, and of course you do, there is a free 12 page preview available on the MULP website.
It is a truly all-ages adventure, and you should buy it as soon as you can!
MULP will be released on 7th May, and can be ordered direct from these retailers:
- Gosh! (London)
1 Berwick Street
- Page 45 (Nottingham)
9 Market Street
- Travelling Man (Leeds)
32 Central Road
- Travelling Man (Manchester)
4 Dale Street
- Travelling Man (Newcastle)
43 Grainger Street
- Travelling Man (York)
More details can be found at the MULP website, and you can get in touch via Twitter on @MULP
You will be able to catch up with the creators at the following events:
Bristol Comic Expo, 10-11th May 2014
Future Inns Conference Centre and Hotel, Bristol
CamCon, 30th August 2014
The Junction, Cambridge
The Lakes International Comic Art Festival, 17-19th October 2014
Comic Clock Tower, Kendal, Cumbria